Tuesday, 18 October 2011

Metroid Prime 3: Corruption review

Five years after Samus made her 3D debut in Metroid Prime she returns to complete the trilogy in Metroid Prime 3: Corruptions, this time on the Wii.

Due to the GameCube pretty much being dead and buried before the Prime trilogy could be completed, Corruption was released on it's successor the Wii which meant new graphics, new sound and a whole new control scheme.

Six months after the end of Echoes Samus is called to the Federation for a meeting with the other bounty hunters first encountered in Metroid Prime Hunters. Here they are given orders to clear a virus from super computers called Aurora units. Obviously with this being Metroid it's easier said then done and when the hunters land on the planet Norion they learn that a Phazon asteroid will soon be colliding with the planet. Before they can do anything about it they are attacked by Dark Samus and knocked unconscious, well, all but Samus who just manages to activate the security defenses before the asteroid hits.

Cut to one month later with Samus regaining consciousness and finding that after the Phazon based attack by Dark Samus she has now been corrupted with Phazon which makes for an important aspect of the game as you have to control the Phazon that has corrupted Samus.

Controlling the Phazon is key to the game but I'll come back to that later.

What I'm going to get out of the way first is the graphics and sound. As per usual the sound is great with remixed and revised music from the first Prime game and the graphics are great to look at. Though the graphics did at the time push the capabilities of the Wii, the console isn't that much more powerful than the GameCube so whilst the graphics do look great there isn't really a vast difference between the Cube Prime games and this game.

Next, the controls. With Corruption being released on the Wii the by now familiar feel of the Cube pad has been replaced with the Wii remote and nunchuk which adds new experiences to the trilogy. First of all is the ability to use Samus's ship to do more than just save in. You can now enter codes into a keypad and activate the thrusters to fly between planets. Whilst it would have been great to take full control of the ship to fly around it is still a nice touch. Sections of the game also require you to move door controls which you can do by using pulling, twisting and pushing motions to activate the doors.

One small niggly thing that I found with the controls was when changing between visors you have to hold down a button to bring up the visor select screen and then flick the remote to select which one you require. It is simple enough but it would have been better to keep it the same as the first two games and use the d-pad on the remote which is redundant bar pressing down to fire missiles. Apart from that the controls are fine and easy to use.

Quickly touching on the visors, there are no new visors this time round with there also only being three available which are the command visor, the scan visor and the return of the X-Ray visor from the first Prime game. The scan visor has the new option of scanning certain points that will call for your ship where it will either drop missiles to destroy stuff or pick up and move certain items.

There is also a change to the beams where as in the first two Prime games you could select from four beams, now the beams are stacked like back in Super Metroid. Finally, a change has been made with the loss of Samus's weapons at the beginning of the game where she in fact does not lose the weapons at all. This time round Samus starts off with basic weapons and has to collect upgrades through out the game to be strong enough to destroy each of the bosses.

Another use of Samus's ship is the ability to fly between not only different planets but also different sections of the planet that you are currently on. This eliminates a lot of walking and backtracking and makes reaching places a lot easier. That's not to say that walking and back tracking has completely disappeared, it just means that you won't have to walk through the same spot god knows how many times.

So, going back to the Phazon that has corrupted Samus. This is an integral part of the game as it's a function that you use to become temporaryily invincible and boosts your attack to allow Samus to easily take out tougher enemies. This unfortunately does come with a price in that first of all to activate the hypermode an energy tank has to be injected meaning that for the time you are in hypermode your energy is quickly falling. The second catch is that if you don't exit or fire the phazon quick enough Samus will become corrupted and will die instantly. Therefore, at the beginning of the game especially, you have to be wise as to when best use the hypermode and be quick enough to exit before death occurs.

Overall with all the new additions of hyper mode, summoning Samus's ship, the extra waves and waves of enemies and the use of the Wii remote and nunchuk, Corruption feels like a new game instead of just feeling like the third game in a series. Bar the difficulty level being a lot easier than the previous games, Corruption is a worthy game to close the Prime trilogy and like the frist two games should definitely be in your collection.

Final score 8.5/10

Monday, 17 October 2011

Metroid Prime 2: Echoes review

Just two years after the successful release of Metroid Prime, Retro Studios and Nintendo once again joined up to create a sequel, Metroid Prime 2: Echoes.

And what a sequel it is.

Set after Metroid Prime Hunters for the DS Echoes follows on from a cut-scene that is shown after the credits of Metroid Prime if and when the player has completed all 100% of the game, a scene that I won't be revealing here for people who haven't seen it.

This is one of the major differences between Echoes and Prime with Echoes being a lot more plot heavy than the first game which feeds into the game play of the second. Where the plot of Prime was pretty much to collect twelve artifacts to open a path to a crater before the Space Pirates get there first, Echoes delves into the battle between the inhabitants of a world that has been split into two, the light world and the dark world. Again, this is a major difference between the two games and it's really where Echoes comes to life.

Starting off in the light world Samus receives a message from the Federation to investigate the disappearance of some Marines who had last been seen around the planet Aether. Once landed Samus finds the Marines dead but on closer inspection they rise to attack her. When the Marines are defeated Dark Samus makes her first, but not last, full appearance as she disappears through a portal to the dark world. Samus being Samus follows her through and is promptly attacked by the Ing who steal her weapons and upgrades and push her back through to the light world.

This is where the game really begins.

Yes, like the first game you have to hunt down and collect weapons and upgrades and yes once this is done you have to collect keys to access a temple to face the last boss but that's all that is the same between the two games as there is so much that is different and I'll start with the most obvious which is the two worlds.

As mentioned previously Echoes is set between two sides of the same world, light and dark. Both sides are different to each other and both sides have to be accessed to be able to progress, sometimes flicking between the two in quick succession to resolve obstacles that stop you from progressing. For example; you may come across an area which is seemingly blocked in the light world. To resolve this you jump through a portal to the dark world, progress past the previously blocked section and jump through another portal back to the light world to carry on. This can also apply to obstacles that need to be moved and the control that needs to be scanned is through a portal and in the other world.

There is one major problem with the dark world (apart from the enemies) which is the fact that as you walk around your energy is gradually being taken away. This is combated by the usual collecting of energy but also by standing in safe zones which are areas of light that replenish your health over time, but you have to be careful as some safe zones need to be shot to keep them going to obtain full health. It's this that adds a level of urgency to the game whilst in the dark world as if an enemy succeeds in knocking Samus out of a safe zone you start losing energy from both the enemy and the dark.

There are numerous differences in the weapons/upgrades department from the first Prime game which includes the return of the Screw Attack, first seen in Metroid II: The Return of Samus on the Game Boy. There are changes in the beams that Samus uses with only the charge beam being carried over from the first game, the other three being replaced with the light beam, dark beam and the annihilator beam. The three beams are reliant on having enough beam points to use them. Once ran out they cannot be used again until more points have been collected and the annihilator beam uses a lot of them with it being a light and dark beam combined.

Like the beams some of the visors and suits have been changed with the combat and scan visors remaining and the thermal imaging and X-ray visors being replaced with the dark and echo visors allowing for Samus to see better in the dark world and to be able to see and detect sonic waves and sound movements to be able to solve puzzles and open doors and to see the sound waves of moving enemies.

The beams and visors are selected exactly the same way on the Cube pad as the first game with all buttons being the same, in fact nothing has changed with the controls allowing for you to easily pick up where you left off with the first game.

Graphics wise Echoes is as gorgeous as Prime with Samus visiting desert wasteland, a swamp area containing a submerged hydrostation and the sanctuary fortress which looks great. The sound again is absolutely brilliant and it makes you want to keep the TV fully turned up to immerse yourself in both worlds.

Unfortunately there is one criticism that can be said of the game which is the difficulty level. Echoes in places is a lot harder than Prime with the constant jumping between portals and having to work your way through two worlds that are so similar yet so different. There are also a lot (and I mean a lot) more bosses than Prime and as mentioned previously if you are fighting them in the dark world and they push you out of the safe zone you can end up losing a lot of energy rather quickly.

Overall though Echoes, like Prime, is an excellent game and a worthy sequel and should definitely be be sitting in your collection alongside the first one.

Final score: 9.5/10

*Echoes introduced a multi-player section to the Prime trilogy which I've yet to play which is why it isn't mentioned in the review.

Sunday, 16 October 2011

Metroid Prime review

Eight years. That's how long it took for Nintendo to release a new Metroid game on a home console after the release of Super Metroid on the Super Nintendo.

Was it worth the wait? A resounding yes.

Taking the template of Super Metroid, developers Retro Studios and Nintendo pulled Samus into the 21st Century and gave fans an excellent 3D first-person adventure that gives you impressive graphics, vast areas to explore and great game play.

The game starts with Samus landing and exploring a Space Station and it's the exploring that plays a huge part in Metroid Prime. One of the first things that you will notice when learning the controls is the option to select a different Visor for Samus, a Visor that was new to the series at the time but one that now plays a huge part in the series, the Scan Visor.

The Scan Visor does exactly as it says and allows for you to scan certain objects in nearly every room that you enter. They are items that are different colours with the Visor on with Green being items that have been previously scanned, Orange coloured items are ones that offer information and hints about the story and game. Red coloured items are the most important items to scan as the information from these are collected into the log book and count towards the 100% needed to complete the game and be awarded the special ending. Red coloured scans include the likes of enemies, bosses and collectable items such as missiles and energy. The scanning of bosses is particularly important as it provides information on how to destroy the enemy, especially helpful when the boss has multiple forms.

Once the first boss has been scanned and killed it's time a familiar sight to Metroid fans which is the countdown. Samus has seven minutes to return to her ship before the Station explodes killing everyone and everything aboard. It's here where everything starts to really kick in as the game play and the start of the plot is set-up as an explosion causes Samus's suit to malfunction leaving the player with everything unavailable except for the Power Beam. It's also the first time in the game that you get to see Meta Ridley in full 3D glory.

Once Samus has returned to her ship and has landed on Tallon IV you really start to realise and appreciate just how graphically wonderful Metroid Prime really is. From the forests and barren wastes of of Chozo Ruins to the lava pits of Magmoor Caverns and the snowy plains of Phendrana Drifts, every area and every room has so much details poured into it. Some areas/rooms you will find yourself just standing and looking, absorbing the detail. A special mention has to go to Samus's Visor which just looks amazing when hit by rain drops or when covered by steam, making it hard to see through, just superb. Another superb bit is the cut-scene that happens in the Phendrana Drifts when after stepping through door the shadow of Meta Ridley appears overhead as he flies across the Drifts.

The sound and music are another aspect of the game that are absolutely fantastic with a special mention going to Phendrana Drifts where the music is so serene, a complete contrast to the bombastic technoesque style of music when working your way through the almost claustrphobic tunnels of the Magmoor Caverns. The sound also deserves a mention as each and every noise is distinct and perfect, from the hissing of steam coming from pipes to the screeching of enemies as they come flying towards you.

Due to the design of viewing the game through Samus's visor this allows for changes to be made with four different versions of the visor being available. These are the standard and scanning visors that you start the game with and after collection the thermal imaging and X-Ray visors that allow for enemies, platforms and items to be spotted a lot easily. Like the visor there are also four beams that Samus collects through out the game with the charge beam being the standard at the beginning of the game with the wave, ice and plasma beams being collected later on. There is a fifth beam which is the phazon beam that is used very briefly near the end of the game but plays a major part later on in the trilogy.

Cycling between the visors and beams is simple enough with the c-stick and d-pad being used to toggle between them. In fact the entire lay-out of the controls is pretty much perfect and simple to use with every button being utilised and the Cube pad being easy to use.

Alongside the visors and beams there are the numerous amounts of upgrades to acquire including the obligatory missile expansions and energy tanks to collect and various different suits that are needed to progress through out the game. There are also upgrades such as the Spider Ball (first seen in Metroid II: Return of Samus but used slightly differently here), the power bomb and the grapple beam. All needed to progress.

So to sum up. Following on from Super Metroid was always going to be tough and with Prime Retro Studios and Nintendo produced an absolutely brilliant game that not only kept everything that made Super Metroid brilliant but also added lots of new layers and abilities to make this stand on it's own two feet. Simply put, Metroid Prime should be in your collection and with the ability to play it on both the GameCube and the Wii and with prices being so cheap to buy it, there really is no excuse why it's not in your collection.

Final score: 9/10

Sunday, 9 October 2011

What I've finished - September 2011

Metroid Prime 2: Echoes - GameCube
Metroid Prime 3: Corruption - Wii

Two games completed in September, the second and third parts of the Metroid Prime trilogy. Echoes I thought was an absolutely brilliant game and despite some frustrating sections is definitely worth a play. Corruption on the other hand I was quite disappointed with as the difficulty level had been turned right down which was a shame as it just wasn't quite the perfect ending to the trilogy, still worth playing though.

Saturday, 8 October 2011

NES-Bit Magazine

It's here.

After weeks and weeks of hard work from Lorfarius, Greyfox and the many volunteers (myself included) from NES-Bit.com the first! issue of the NES-Bit magazine has launched and is available to buy as a PDF for £2 (just over $3 at time of writing) and will be available for a limited print run next month.

The layout of the magazine is bright and vibrant and easy to read with a nice mixture of text and pictures. It also covers a wide variety of articles such as a brief history of Nintendo, box art comparisons, a look at all of the Simpsons games released for the NES, the current Homebrew scene and an entire page dedicated to the Mario. Bros movie from the early 90's.....


If you are a fan of the NES or have never played one and are intrigued about the history of it then you cannot go wrong with picking up a copy of the magazine and for the price of just £2 you cannot really complain. So please support NES-Bit.com (all proceeds from the sales go directly into the upkeep of the site) and purchase a copy, you won't regret it.

Saturday, 3 September 2011

What I've finished - August 2011

Metal Arms: Glitch in the System - GameCube
New Super Mario Bros. - NDS
Batman: Arkham Asylum - 360
Metroid Prime - GameCube

Four games finished this month, two I haven't finished previously and two that I have.

Metal Arms was a real surprise and a gem of a game. I didn't really know anything about it before playing and on the surface it looked like it would be an easy little game to get through, but after playing through the normal mode it turns out that it's quite a hard game but also a very enjoyable game. It's very varied in it's levels with a great array of weapons and definitely worth a play.

Mario Bros. is a game that I have completed previously and whilst in my opinion nowhere near on a par with earlier Mario games it certainly is a lot more entertaining and enjoyable than the game that was released for the Wii. This one is a fun game to play in short bursts.

The first time that I completed Arkham Asylum it easily became one of my all time favourite games and after going and seeing the Batman Live show I just really had the urge to play this again and completed it for the third time since purchase. This time round though I only did a quick run through on easy and didn't collect all of the Riddler trophies/riddles.

Finally, the last game that I completed was Metroid Prime, a game that I had started twice previously and seemed to stop playing around the same place both times. Inspired by the 25th Birthday of Metroid I finally sat down to properly play it and found it to be an absolutely brilliant game that I'm really glad I did sit down and dedicate time to finish.

Thursday, 25 August 2011

NES-Bit.com



For my latest post I want to give a shout out to NES-Bit.com and heap some praise on it's owner/admin Lorfarius.

For those not in the know NES-Bit is a UK site dedicated to anything and everything related to the Nintendo Entertainment System and the PAL games and peripherials that were released for the system over the years.

Lorfarius has put a lot of love and care into the site and you can read here (http://www.nes-bit.com/?p=3223) as to why he has a passion for the NES and why he set up the site.

Going through the site you will find the following:
  • Database
  • Articles
  • Reviews
  • Magazines
  • NES Maintenance
  • Forum
The maintenance section is good for beginners to the NES as it covers cartridge cleaning (which is a lot more technical than blowing into the cartridge) and how to replace 72 pin adaptor which is a very useful guide.

The magazine section is a particular favourite of mine as it covers a few magazines that I used to read when growing up all those years ago including the likes of Nintendo Magazine System, N-Force and coming soon one of my all time favourite magazines, Total! It also features the Nintendo Official Sticker Album which I had completely forgotten about until reminded by the site.


Finally NES-Bit is about to launch a magazine and is currently looking for writers. The previews look gorgeous and if you are interested in writing for them take a look here (http://www.nes-bit.com/NesBitForum/viewtopic.php?f=12&t=343) and drop them a line.

So let's here it for NES-Bit.com and three cheers for Lorfarius.

Thursday, 18 August 2011

What I've finished - July 2011

Peter Jackson's King Kong - GameCube
Lego Star Wars: The Complete Saga - DS

Just the two games completed this month, one of them never played before and the other played numerous times previously.

King Kong I picked up cheap on a whim from a charity shop and turns out that it's actually quite an enjoyable game. It's an FPS game and whilst on the surface you go around blasting dinosaurs you have to be very careful with your ammo as you can find it running out quite quickly, especially with the stronger weapons. As you go through the levels there are a lot of sticks/spears and bones that can be picked up and used as weapons and you spend a lot of the game deciding when would be best to use the spears and when would be best to use ammo.

As for Lego Star Wars, this is a game that I've now completed three or four times and each time I go for 100%. I just find it really enjoyable and it's a game that can be played in short bursts so you can dedicate as much or as little time you want to completing it.

Saturday, 13 August 2011

The end of celebrating

So yesterdays post was the last one to celebrate the 25th anniversary of the Metroid series.

Hope you enjoyed.

Friday, 12 August 2011

The games of Metroid

Back in 1986 the world was first introduced to Samus Aran in the first Metroid game released on the NES. Along with Samus characters introduced that are still known and used today included Kraid, Ridley, Mother Brain and the Space Pirates with the game being set on the Planet Zebes.

Also introduced were the Morph Ball (allowing Samus to curl into a moving ball), the bomb attack and the screw attack, all still used in the series today.

The game was a 2D scroller but with a difference being that you could move either left or right to allow for backtracking to collect upgrades for weapons and the suit that Samus wore. This allowed for deep exploration for gamers who wanted to find everything but the game also allowed for people to run through and even encouraged this by giving different endings based on the speed in which the game was completed.

It would be another five years before a sequel was released and in 1991 Metroid II: Return of Samus was released for the Game Boy. Similar in style and plot as the first Metroid game the sequel was set on SR388 and introduced the Spazer Laser Beam and the Plasma Beam and also the Space Jump, again all still used to this day.

There was one slight change to the game play in that fact that to progress down through the planet you had a set number of Metroids that needed to be killed in each section. This allowed for lava levels to decrease allowing for Samus to proceed.

The ending of Metroid II continued into the storyline of Super Metroid which was released on the Super Nintendo in 1994. Again similar in game play to the first two games Super Metroid did introduce for the first time the ability to walk backwards whilst firing and also the ability to combine weapons.

Set again on the planet Zebes, Samus again encounters Ridley and Mother Brain in the search for the Metroid that was hatched at the end of the second game.

Despite being a critical success it was another eight years before the next Metroid game was released when not one but two games were released. In 2002 Metroid Fusion was released on the Game Boy Advance and Metroid Prime was released on the GameCube.

Metroid Fusion was slightly different to it's predecessors in that the game was more linear due to a concentration on story. The game was set on SR388 and introduced the X parasite which infects Samus's suit to transform into the SA-X that is a mimic of Samus.

Metroid Prime was the first game to appear in 3D and bar when in Morph Ball mode was entirely set in first-person mode. The view was through Samus's visor which could be changed to allow for scanning mode (a very important part of the game), thermal imaging mode and X-ray vision mode.

This time round the game was set on Tallon IV and involved and despite the change from 2D to 3D the style and game play remained the same with appearances from Ridley and the Space Pirates. New elements were introduced including the Phazon and the introduction of Dark Samus who would return in the second and third parts of the Prime trilogy.

Both games had extra features that could be unlocked if linked together via the Cube-GBA cable. In Fusion the original Metroid game could be unlocked to play and after completing Prime the suit from Fusion could be used.

Fusion and Zero Mission could also be linked to unlock a Fusion picture gallery.

Just two years later in 2004 the Game Boy Advance and the GameCube again both had games released for the systems, this time in the form of Metroid: Zero Mission and Metroid Prime 2: Echoes.

Metroid: Zero Mission was an enhanced remake of the very first game, this time adding a new story for the development for Samus and also adding new items, areas and bosses that were not included in the original. It was also the first Metroid game to introduce the ability to select a difficulty at the beginning of the game.

Metroid Prime 2: Echoes was the middle part of the Prime trilogy and completely overhauled the story and characters from previous games. This time round the game was set around two parallel dimensions, the Light Aether and the Dark Aether. The Dark Aether caused damage to Samus's suit requiring for the player to find safe zones for health to be regained.

The game was also the first and to introduce a multiplayer mode where up to four players to engage in combat.

Just a year later in 2005 the Nintendo DS received it's first Metroid game in the form on Metroid Prime Pinball which condensed the storyline of Metroid Prime into a pinball game. The game had six pinball tables inspired by areas from the original game and each table had a boss that needed to be defeated to be able to progress.

Like Echoes the game had a multiplayer mode where up to eight players to compete against each other in a race to reach a target score.

In 2006 the DS received it's second Metroid game in the form of Metroid Prime Hunters which like the GameCube games was set in the first-person mode. Again like Echoes the story was changed to introduced new areas and enemies and included six other Bounty Hunters that would team up with Samus near the end of the game.

These Bounty Hunters could also be controlled in the multiplayer mode with each one having unique weapons and forms.

In 2007 the final game in the Prime trilogy was released for the Wii. Titled Metroid Prime 3: Corruption the story continued from Echoes with the main protagonist again being Dark Samus who has corrupeted Samus with dark Phazon. This allows for Samus to enter into hypermode which allows for temprary invincibility and powerful attacks with the downside that health is very quickly drained with the end result being death if not switched off quickly enough.

In 2009 the Prime trilogy was released all on one disc for the Wii. This allowed for tweaks to be made for each game including loading times, upgraded textures, altered visual effects and for Echoes difficulty for bossed to be lowered allowing for beginners to enjoy the game.

One year later in 2010 the latest Metroid game to be released came out on the Wii. Metroid: Other M was the first game to involve Samus having speech and delved very deeply into her background with Adam Malkovich. Other M was also the first Metroid game where enemies do not drop ammo or health, the player has to shake the Wii remote or enter a navigation booth to replenish both items.

The game also features a switch from first-person mode to third-person mode by alternating the way the remote was held, both modes are required to be used to complete the game with some areas requring to switch between the two to be able to progress.